JigSpace offers multiple options for customizing your models in order to make them more realistic. You can select a color, material, or add textures.
Texture
Applying textures to an Object is a great way to build detailed and realistic materials. A custom texture set can be used to add in materials that may not yet exist in the material library. The custom textures can also include things like edge bevel information to improve the overall realism of your model.
In order to apply textures to a model, the model needs to have a UV Map. This 2D representation of an unwrapped 3D model can be used to project flat texture images onto your 3D model.
To add a texture to your Object tap on the Color {icon-colour.svg} button on the Toolbar. Then select the Textures tab to open the Texture Menu. You can select to apply a texture image by selecting the Apply an image {icon-add-object.svg} button.

Or you can select to Switch to advanced texturing.
Here you can add 3 Different texture sets to your Object.
- Diffuse map - mainly used for color information
- Normal map - used for bumps and details.
- RMA map includes three maps: Roughness, Metalness, Ambient Occlusion

1. Diffuse
The Diffuse map mainly contains color information. It can also have lighting information backed in to brighten where light hits the object and darken where shadows form.
2. Normal
Normal maps contain height information. They are used to inform how light hits your object and can create the illusion of a bumpy surface or details like scratches.
3. RMA
RMA maps contain the combined information of the Roughness, Metalness and Ambient Occlusion. These create the same visual realism as the properties of a real world material, like the soft shine of certain plastics or the roughness of rubber tires.