Help Center

Helpful information and guides on all JigSpace features and functions.

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OBJ files

OBJ files

An OBJ file is a standard 3D image format that can be exported and opened by various 3D image editing programs. It contains a three-dimensional object, which includes 3D coordinates, texture maps, polygonal faces, and other object information.

Importing your own OBJ file is the same process as importing any other object file.
Add object > Use my own 3D objects > Select your STEP file

UV Map Support

One of the reasons the OBJ format is so versatile is that it supports the use of UV maps. This means that if you’ve created a UV map you will be able to add your own textures to your models inside the Jig Workshop.

Export guidelines

OBJ Export Settings

OBJ file uploads should be:

  • Ideally less than 20MB each, roughly 200,000 triangles.
  • Max file size 300MB.
  • Multiple mesh objects can be exported as a single .obj file. They will stay separated in the workshop.
  • Reset transforms on your mesh objects.

Accounts with a paid subscription can upload files up to 300MB in file size and get 5GB of team library storage.

Exporting Tips:

  • Build your objects at or near 0,0,0 to have them show up on the workshop platform in JigSpace
  • Rotate your object(s) so they face the front camera.
  • JigSpace materials don’t support “backfacing” polygons. To avoid holes in your mesh, build polygons to cap any holes within your mesh.
  • Object transforms are aligned to the world when imported into the JigSpace workshop. If you need your objects to have a specific transform axis, import your object into the workshop with no rotation, then rotate them.

Blender export settings

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline — modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Blender export settings:

  • Model dimensions of 8,8,8 blender units are a good average size to view your model in augmented reality.
  • Use these settings when exporting a .obj file from Blender:

3DS Max export settings

3ds Max is used in the video game industry for creating 3D character models, game assets, and animations.

3DS Max export settings:

  • Model dimensions of 120, 120, 120 Max units are a good average size to view your model in augmented reality.
  • Currently models need to be rotated 180 degrees before exporting to face the right direction in the JigSpace workshop.

Maya export settings

Maya is an application used to generate 3D assets for use in film, television, game development, and architecture.

Maya export settings:

  • Model dimensions of 12, 12, 12 Maya centimeter working units are a good average size to view your model in augmented reality.
  • Currently models need to be rotated 180 degrees before exporting to face the right direction in the JigSpace workshop.


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