Object mode

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icon-paste.svg
icon-copy.svg
icon-offline.svg
icon-camera.png
icon-flatmode.png
icon-record.svg
icon-audio.svg
icon-pause.svg
icon-play.svg
icon-delete-audio.svg
icon-start-recording.svg
icon-stop.svg
icon-undo.svg
icon-redo.svg
icon-back.svg
icon-mic-on.svg
icon-target.svg
icon-mic-off.svg
icon-add-user.svg
icon-video.svg
icon-more-settings.svg
icon-next-step.svg
icon-previous-step.svg
icon-more.svg
icon-all-after.svg
Icon previous.svg
icon-ok.svg
Icon-next.svg
icon-all.svg
icon-all-previous.svg
icon-unlocked.svg
icon-locked.svg
icon-select-all.svg
icon-invisible.svg
icon-visible.svg
icon-label.svg
icon-add-object.svg
icon-information.svg
icon-add-steps.svg
icon-remove.svg
icon-lasso-select.svg
icon-lasso-deselect.svg
icon-multiselect.svg
icon-duplicate.svg
icon-delete.svg
icon-rotate-blue.svg
icon-3d-object-blue.svg
icon-3d-icon.svg
icon-knowledge.svg
icon-view.svg
icon-unlock.svg
icon-sub-object-mode.svg
icon-scale.svg
icon-save.svg
icon-rotate.svg
icon-object-mode.svg
icon-move.svg
icon-lock.svg
icon-home.svg
icon-dropper.svg
icon-colour.svg
icon-ar.svg

There are two distinct control modes when editing a model in Jig, Object Mode {icon-object-mode.svg} and Sub-object Mode {icon-sub-object-mode.svg}. One object can be comprised of multiple sub-objects. This allows you to preform edits on sub-objects independently to the larger object group.

Object Mode

When in Object Mode {icon-object-mode.svg} you will be able to perform edits on your selected object as a whole. When you rotate and texture an object these changes will effect every sub-object that makes up your model.

This can be useful when moving an object in your Jig. If these components (Sub-Objects) would be joined together in the real world you'll want them to animate together.

Object mode view
Object Mode

In Object Mode {icon-object-mode.svg} you will find that the additional Duplicate {icon-duplicate.svg} tool. This can be used to quickly populate your Jig with duplicates of your selected object.

Sub-object Mode

In Sub-object Mode {icon-sub-object-mode.svg} you can treat each individual mesh as its own editable component. Adding different materials to the sub-objects of a model will allow you to define what these different components are made out of. By pulling the sub-objects apart you can show an in-depth look at how they combine and work together.

Sub-Object mode view
Sub-Object Mode

Sub-object mode {icon-sub-object-mode.svg} has the additional Label {icon-label.svg} tool. This allows you to label each individual sub-object. This can be incredibly useful at keeping track of the components parts names.

Note: If an object has no sub-objects that object will have the Label {icon-label.svg} tool available in object mode.